![]() If she selects a normal set of clothing as her armor, it counts as having a starting enhancement bonus of +0. The character can attune herself to one suit of armor or one shield in her possession she can change that attunement once per day. The entries below describe the bonuses characters gain. They also disallow Inherent Bonuses to Ability Scores from Wish in ABP play, and it's because you get these bonuses automatically from Legendary Bonuses as a part of ABP- this eliminates the all-but-mandatory 25,000gp x10-15 Abil Score gold sink that occurs between lvl 17 and 20. The purpose of "items that only grant bonuses to AC, Saving Throws, and Ability Scores don't exist in this variant" rule is in reference to not being able to "double up" with stacking Big 6 bonuses + ABP bonuses to create monster characters. ABP's purpose is not to completely supplant all bonus types. So now a Cloak of Displacement and a Belt of Stoneskin are viable options, because normally if you didn't choose Belt of Physical Perfection +6 and Cloak of Resistance +5, you would be at a disadvantage. The purpose of ABP is to get rid of the "Big 6", so Weapon(s), Armor/Shield, Belt, Ring, Cloak, Amulet, and this gives the PC quite a bit more flexibility when choosing items for these slots. So, Insight, Sacred/Profane, Luck, Morale, Trait/Size/Racial, Circumstance, Competence, Alchemical, etc. <- any other bonus other than these still affect you normally. What's the thinking behind that? The rules say pretty clearly, "Items that only grant bonuses to AC, saving throws, and ability scores don’t exist in this variant."īecause ABP bonuses are: Enhancement bonuses to Ability Scores, Weapons, Armor, and Natural Armor, as well as Deflection bonus to AC, and Resistance Bonus to Saving Throws. ![]() But I'm also worn out from combing through lists and guides looking for useful items.ĭoes anybody have any suggestions of useful or fun magic items I should consider? Thanks.Īvr wrote: Insight bonuses aren't included in ABP. I'm trying to avoid looking like a Christmas Tree, and I'd like to stay close to the intended lore of the Shifter and not be decked out in shiny steel gauntlets and helmets and such. ![]() I can't afford both of them.īeyond that, I'm considering the Deliquescent Gloves and Eyes of the Eagle, but these are lower-cost items, and the Eyes especially seem redundant. The two big ticket items I'm debating between are the Belt of Stoneskin and the Ring of Freedom of Movement. ![]() He doesn't use armor, and he relies almost exclusively on his natural weapons. Additionally, since this campaign is using ABP, items that provide static numerical bonuses to AC, saving throws, and ability scores don't exist, so I can't use things like a Cloak of Resistance or Belt of Physical Might.Īt the level this PC is at, he can stay wild shaped 23 hours a day, so I'm not looking for things that extend wild shape use. The challenge I'm having is that I'm trying to find items that will still help out when the character is in wild shape.Īs a polymorph effect, all gear melds into the Shifter when he uses wild shape, and only those items that provide a continuous effect or bonus remain effective anything that needs to be "activated" cannot be used in wild shape. I'm building a high-level Shifter for an adventure that's using Automatic Bonus Progression, and I'm looking for relevant or fun magic items for this PC.
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